﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Obi.Samples
{
    public class ActorCOMTransform : MonoBehaviour
    {

        public Vector3 offset;
        public ObiActor actor;

        public void Update()
        {
            if (actor != null && actor.isLoaded)
            {
                Vector3 com;
                actor.GetMass(out com);
                transform.position = actor.solver.transform.TransformPoint(com) + offset;
            }
        }
    }
}
